@startuml
sprite $swap_calls [48x48/16] {
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!define MATERIAL_SWAP_CALLS(_alias) ENTITY(rectangle,black,swap_calls,_alias,MATERIAL SWAP_CALLS)
!define MATERIAL_SWAP_CALLS(_alias, _label) ENTITY(rectangle,black,swap_calls,_label, _alias,MATERIAL SWAP_CALLS)
!define MATERIAL_SWAP_CALLS(_alias, _label, _shape) ENTITY(_shape,black,swap_calls,_label, _alias,MATERIAL SWAP_CALLS)
!define MATERIAL_SWAP_CALLS(_alias, _label, _shape, _color) ENTITY(_shape,_color,swap_calls,_label, _alias,MATERIAL SWAP_CALLS)
skinparam folderBackgroundColor<<MATERIAL SWAP_CALLS>> White
@enduml